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Order by 3 December for delivery before Christmas

The Glitch Kingdom

Ages 8–12Mistakes

from €37.90 incl. VAT + €6.90 shipping · free from 2 books

30 pages, 20 x 20 cm, your child drawn from your photo on every illustrated page.

Hardcover €47.90 · Softcover €37.90

Your child is the first hero, and up to 3 more: brother or sister, mum or dad, grandparent, another grown-up. €8.00 per extra hero

Personalise this book
Arrives 12–17 November
1 day: we create and check your book · 2–5 days: printing · 3–6 days: delivery

Every book is checked page by page before it's printed.

Pulled into the video game they designed, your child fixes its bugs one by one: mistakes are things you can find, name and fix.

What's inside

  • 30 pages, 4 of them colouring pages to fill in
  • 20 × 20 cm hardcover (softcover too)
  • Thick silk paper (170 g)
  • A page for grown-ups: tips and questions to talk about
  • Your child drawn from your photo on every illustrated page

What makes it different

  • Drawn from your photo on every illustrated page, not a cartoon with a name pasted in
  • In a Greek book, the name takes its right form in every sentence (του Γιώργου, τον Γιώργο)
  • Every book is checked page by page before it's printed

Watch the title change here and on every book on the site. It stays in this browser tab only.

Helps with

Mistakes

Mistakes and setbacks: being less hard on yourself, finding what went wrong, fixing it and trying again.

The tool your child practises in the story

Spot it, say it, fix it, try again

When something goes wrong, go through the four steps together. Spot it: what exactly went wrong? Say it: put it into one calm sentence, without calling anyone names. Fix it: choose one small change. Try again, and if the second try goes wrong too, simply start the steps again. Use it for homework, games, sport and baking, and use it on your own mistakes where your child can see.

Page 26: For grown-ups. Every book ends with a page for you: what the story is about, how to talk about it, questions to ask and how to use the tool.

For grown-ups

What this story is about

Between 8 and 12, many children start to judge their own work harshly. One mistake can feel like proof that they are "bad at" something, and some would rather give up, or never finish, than get it wrong. In this story your child is pulled into a game they designed and finds that every glitch is one of their own mistakes. With a simple routine they learn to find a mistake, name it out loud, fix it and try again, even when the second try goes wrong too.

Three ways to talk about it

  • Talk about your own mistakes, calmly and out loud: "I got that wrong. Here is what I will try next."
  • Praise the fixing, not only the result: notice when your child goes back to something and tries again.
  • When your child says "I'm rubbish at this", separate the feeling from the bug: "You're frustrated, I can see that. What exactly went wrong?"

Three questions to ask

  • Why did the child in the story want to delete the whole game?
  • Why do you think saying the mistake out loud made it easier to fix?
  • Is there something you have put off finishing because you worried it would not be good enough?

Practise the tool together: Spot it, say it, fix it, try again

When something goes wrong, go through the four steps together. Spot it: what exactly went wrong? Say it: put it into one calm sentence, without calling anyone names. Fix it: choose one small change. Try again, and if the second try goes wrong too, simply start the steps again. Use it for homework, games, sport and baking, and use it on your own mistakes where your child can see.

If your child is very hard on themselves for a long time, avoids schoolwork or new things for fear of failing, or seems low, anxious or is not sleeping well, it is worth talking to your paediatrician or a child psychologist.

Look inside

Twelve illustrated spreads: the picture on the left, the story on the right. These sample pages show an invented child called Freya.

  • Invented example: Freya in "The Glitch Kingdom", a page (p02)

    The glow grew brighter and brighter. The pages flapped like wings, a wind that smelled of crayons swirled round the room, and with a soft WHUMP, Freya fell straight into the sketchbook. The landing was soft and crackly: green crayon grass, scribbled in long wobbly strokes. All around, islands of crumpled paper floated in a watercolour sky, held together with sticky tape and pencil lines. Every one of them was familiar. The lumpy one. The leaning castle, far away. The green pencil was still there, clutched tight. "No way. I'm inside my own game." Somewhere nearby, something small came running.

  • "Every game maker gets bugs," said Nib. "Even the brilliant ones. Here's what we do. Spot it, say it, fix it, try again." The spring was easy to spot. Saying it was the hard bit. A deep breath. "I made Boingo's jump ten times too high." Out loud, it sounded smaller somehow. Fixable. As Boingo bounced past, Freya wrote 10 over the 100 and drew his spring shorter with the green pencil. Boingo jumped again, and landed flat on his face. FLUMPH. Too short. One coil back. BOING. Up, over, down. Perfect. "I'm FREE!" yelled Boingo, bouncing in happy circles.

Spread 1 of 2

Inside the book

Twelve illustrated spreads: the picture on the left, the story on the right. This sample uses an invented family to show the illustration style.

  • Invented example: Freya in "The Glitch Kingdom", a page (p02)
  • Invented example: Freya in "The Glitch Kingdom", a page (p05)
  • Invented example: Freya in "The Glitch Kingdom", the cover
Two illustrated children standing side by side, smiling, in the style of our books.

For three whole weeks, Mia had been designing a video game in a fat sketchbook. It was called Doodle Kingdom, and on Saturday it would go on show at the school's Make-a-Game Fair: floating islands, a bouncy hero called Boingo, a bridge over the Wobble Gap and a castle with a gatekeeper bird. But tonight, every page looked wrong. The islands were lumpy. The castle leaned. One hard rub with the eraser, and the paper tore right through. "It's rubbish. I'm rubbish at this." The sketchbook gave a strange little hum. Then the pencil lines began to glow.

Who can be a hero

Styles

Formats and prices

Prices include VAT.

EditionYour child, and more heroes if you like
Hardcover20 x 20 cm, matt laminated hard cover, 30 pages including 4 colouring pages.€47.90
Softcover20 x 20 cm, flexible cover, 30 pages including 4 colouring pages.€37.90

+ €6.90 shipping · free from 2 books